A model trained on your game scores each player event on our servers. When it flags someone, you get a confidence score and a 3D reconstruction of the exact sequence. Players install nothing.
Chronon runs live on Garry's Mod, one of the most heavily modded games ever made. It has thousands of community gamemodes, weapons and movement systems, and no two servers are alike. A model that generalizes across that range should find a single title easier.
Scans run
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Unique players analyzed
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Detections
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Bans issued
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Why server-side
Protection you can add without the overhead.
Other anti-cheat systems cost you something: CPU time, an integration, or your players' trust. Chronon reads telemetry your server already collects and scores it off-server, so none of that cost reaches you.
Typical anti-cheatChrononLabs
On the player's machineTypical anti-cheatClient driver or SDKChrononLabsNothing installed
On your game serversTypical anti-cheatRuns in-process, costs CPUChrononLabsInference runs off-server
The model itselfTypical anti-cheatGeneric, one-size detectorChrononLabsTrained on your game
To sharpen detectionTypical anti-cheatShip a client or build patchChrononLabsUpdated off-server, no patch
Behind every banTypical anti-cheatA black-box flagChrononLabsA 3D replay you can review
A cheat that leaves a player's behavior unchanged gives no advantage. As soon as it changes that behavior, the effect crosses your server and Chronon sees it.
Use Chronon as your whole anti-cheat, or alongside a client-side one as the behavioral layer. You choose per game.
The pipeline
From your events to a scored detection.
We train a model on your game and score every player's sequences off-server, so your servers carry no extra load.
SEQ_AF01
SEQ_B392
SEQ_C821
SEQ_D440
SEQ_E119
Legitimate
0000
Suspicious
0000
01
Train on your game
We fit a model to your game's physics, pace, weapons, recoil and input on each platform.
02
Capture events
Your server forwards every networked action it already receives: hits, view angles, fire events and movement.
03
Score off-server
Sequences are scored asynchronously on our infrastructure, so there is no model on your machine and no CPU cost.
04
Review the evidence
Each flag arrives with a confidence score from 0 to 100% and a 3D replay of the exact sequence.
Coverage
If it gives an edge, it crosses your server.
Chronon catches cheats that change how a player acts, and any cheat that gives a real advantage eventually does. Server-side analysis is strongest there.
Aimbot
Aim assist
Triggerbot
Recoil scripts
Movement & speed
Wall-hack behavior
Bots & automation
See it work
This is what it looks like.
See the data flow, an example detection record, and the evidence used to review it.
Reconstructed in 3D
Re-watch the flagged sequence frame by frame with ChrononRewind before you act.
Every detection, detailed
Player, session, confidence, and the exact model that flagged them.
Cheating detected
97.74% confidence
Player
Player_Zero
Steam ID
STEAM_0:1:2230485
Session
28m 5s
Model
garrysmod-omega-02-ltr
Runs outside your infrastructure
Inference happens on our systems. Forward the events you already receive and we handle the rest, at zero CPU cost to you.
Your game server
forwards events
Node-091
Node-442
Node-719
Node-330
ChrononLabs
scores off-server
Transparent integration
Unobfuscated and yours to read.
Code is not obfuscated
Free of DRM and license locks
Ships without hidden binaries
Read and edit every line
Every player, every platform
If it runs on your server, it's compatible.
Coverage does not depend on what a player runs. Windows, Mac, Linux, Steam Deck, console and cloud players are all protected the same way, so nobody is locked out of your game by their platform.
Windows
Every build, store or standalone
Linux
Native and Proton
macOS
Intel and Apple Silicon
Console
PlayStation, Xbox and Switch
Handheld
Steam Deck, ROG Ally and more
Cloud gaming
GeForce Now, Xbox Cloud and Luna
Mobile
iOS and Android
Games
Game catalog
ChrononLabs runs on Garry's Mod servers today. Support for the other games is in development and is not available yet. If your game sends player events to a server, it can join the list.
From your first server to a million-player launch.
The same integrity layer serves a global title or a single community, with no cost cliff in between.
Studios & publishers
A model trained to your title.
Chronon runs off your servers, alongside your existing anti-cheat or as the whole solution, on PC, console and cloud. We tune the model to your game and own the detection infrastructure end to end.
“ChrononLabs has been a great addition to our existing anti-cheat. The developers are responsive to feedback and suggestions and I would highly recommend it to anyone looking for solutions to detect modern aimbots where maximum serverside performance is a priority.”
RubikFounder, TitsRP (titsrp.com)
“ChrononLabs is a new approach to cheat detection. Unlike many traditional anti-cheats that can eventually be bypassed, this solution focuses on much deeper detection methods, making bypassing extremely difficult. The developers are responsive and active, and the product feels very polished. The dashboard is clear and provides a lot of useful information to understand decisions and detections. I definitely recommend it.”
KobralostFounder, KobralostRP (kobralost-rp.com)
Every detection comes with evidence you can act on.
A model trained on your game scores every sequence off-server, and each flag has a 3D replay behind it. You act on the evidence, and your players install nothing.